Sky 2 is the 2nd level of sky. The Grey goo encounters sky objects, like birds and kites.
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Those sure are some angry Birds... and Kites too. | |
Character | Grey Goo |
Region | Sky |
Medal | ![]() ![]() ![]() |
Required | 6m |
Details[]
- Starting size: 67.1 centimeters
- Required size: 6 meters
Edible Objects[]
Cloud (Small/Billow/Mist): 52 cm - 95 cm
Cloud (Fog): 52 cm - 3m
Bird: 95 cm
Cloud (Big): 95 cm - 2.12m
Kite: 95 cm - 3m
Level Progression[]
Level Ruler? | ||||||||||||||||||||||||||||||
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67.1cm
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6m
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[Source] |
sky2.xml (Steam)[]
<level width="1600.0" height="1400.0" victorysize="40001.0" goldtimeta="114" unitmultiplier="3.0e-2" area="sky" levelnum="2">
<goo x="0.0" y="0.0" area="500.0" shadowx="0" shadowy="0" />
<emitter type="side" entitydef="bird" minarea="1000.0" maxarea="1000.0" absdamage="150.0" absdamageta="300.0">
<controller type="movedirection" updateperiod="0.0" direction="0.0" directionvariance="50.0" directionvaryaccel="200.0" speed="150.0" speedvariance="15.0" speedvaryaccel="200.0" accel="200.0" />
<controller type="evade" speed="200.0" accel="200.0">
<affect entitydef="greygoo" condition="larger" />
</controller>
<controller type="avoid" speed="200.0" accel="200.0">
<affect entitydef="kite" />
<affect entitydef="bird" />
<affect entitydef="greygoo" condition="smallerequal" />
</controller>
<randomemit rate="0.6" />
<left min="-600.0" max="600.0" />
<right min="-600.0" max="600.0" />
</emitter>
<emitter type="side" entitydef="kite" minarea="1000.0" maxarea="10000.0">
<controller type="movedirection" updateperiod="0.0" direction="0.0" directionvariance="50.0" directionvaryaccel="200.0" speed="150.0" speedvariance="15.0" speedvaryaccel="200.0" accel="200.0" />
<randomemit rate="0.6" />
<left min="-600.0" max="600.0" />
<right min="-600.0" max="600.0" />
</emitter>
<emitter type="side" entitydef="cloud0" minarea="300.0" maxarea="1000.0" maxlive="10">
<controller type="movedirection" updateperiod="0.0" direction="0.0" directionvariance="20.0" directionvaryaccel="200.0" speed="150.0" speedvariance="15.0" speedvaryaccel="200.0" accel="200.0" />
<randomemit rate="0.3" />
<left min="-650.0" max="650.0" />
<right min="-650.0" max="650.0" />
</emitter>
<emitter type="side" entitydef="cloud1" minarea="300.0" maxarea="10000.0" maxlive="10">
<controller type="movedirection" updateperiod="0.0" direction="0.0" directionvariance="20.0" directionvaryaccel="200.0" speed="150.0" speedvariance="15.0" speedvaryaccel="200.0" accel="200.0" />
<randomemit rate="0.3" />
<left min="-650.0" max="650.0" />
<right min="-650.0" max="650.0" />
</emitter>
<emitter type="side" entitydef="cloud2" minarea="300.0" maxarea="1000.0" maxlive="10">
<controller type="movedirection" updateperiod="0.0" direction="0.0" directionvariance="20.0" directionvaryaccel="200.0" speed="150.0" speedvariance="15.0" speedvaryaccel="200.0" accel="200.0" />
<randomemit rate="0.3" />
<left min="-650.0" max="650.0" />
<right min="-650.0" max="650.0" />
</emitter>
<emitter type="side" entitydef="cloud3" minarea="300.0" maxarea="1000.0" maxlive="10">
<controller type="movedirection" updateperiod="0.0" direction="0.0" directionvariance="20.0" directionvaryaccel="200.0" speed="150.0" speedvariance="15.0" speedvaryaccel="200.0" accel="200.0" />
<randomemit rate="0.3" />
<left min="-650.0" max="650.0" />
<right min="-650.0" max="650.0" />
</emitter>
<emitter type="side" entitydef="cloud4" minarea="1000.0" maxarea="5000.0" maxlive="10">
<controller type="movedirection" updateperiod="0.0" direction="0.0" directionvariance="20.0" directionvaryaccel="200.0" speed="100.0" speedvariance="15.0" speedvaryaccel="200.0" accel="200.0" />
<randomemit rate="0.2" />
<left min="-650.0" max="650.0" />
<right min="-650.0" max="650.0" />
</emitter>
<tilelayers>
<tilelayer tileswide="7" tileshigh="6" tilewidth="256" tileheight="256">
<tile name="farmtile2" />
<tile name="farmtile" />
<tile name="farmtile3" />
<tile name="farmtile2" />
<tile name="farmtile3" />
<tile name="farmtile" />
<tile name="farmtile2" />
<tile name="farmtile3" />
<tile name="farmtile" />
<tile name="farmtile2" />
<tile name="farmtile2" />
<tile name="farmtile3" />
<tile name="farmtile" />
<tile name="farmtile2" />
<tile name="farmtile" />
<tile name="farmtile2" />
<tile name="farmtile3" />
<tile name="farmtile2" />
<tile name="farmtile" />
<tile name="farmtile2" />
<tile name="farmtile3" />
<tile name="farmtile" />
<tile name="farmtile2" />
<tile name="farmtile3" />
<tile name="farmtile" />
<tile name="farmtile" />
<tile name="farmtile2" />
<tile name="farmtile3" />
<tile name="farmtile2" />
<tile name="farmtile" />
<tile name="farmtile3" />
<tile name="farmtile" />
<tile name="farmtile2" />
<tile name="farmtile3" />
<tile name="farmtile" />
<tile name="farmtile2" />
<tile name="farmtile" />
<tile name="farmtile" />
<tile name="farmtile3" />
<tile name="farmtile" />
<tile name="farmtile3" />
<tile name="farmtile2" />
</tilelayer>
</tilelayers>
</level>