Sky 5 is the 5th level of Sky in Tasty Planet . In this level, the Grey Goo faces more resistance from man by fighter jets . It has to reach a size of 60 meters to complete the level.
Details [ ]
Starting size: 5.37 meters
Required size: 60 meters
Edible Entities [ ]
Level Progression [ ]
sky5.xml (Steam) [ ]
<level width= "1600.0" height= "1400.0" victorysize= "62501.0" goldtimeta= "140" unitmultiplier= "2.4e-1" area= "sky" levelnum= "5" >
<goo x= "0.0" y= "0.0" area= "500.0" shadowx= "0" shadowy= "0" />
<emitter type= "side" entitydef= "biplane" minarea= "750.0" maxarea= "750.0" fracdamage= "0.1" fracdamageta= "0.3" maxlive= "20" >
<controller type= "movedirection" updateperiod= "0.0" direction= "0.0" directionvariance= "30.0" directionvaryaccel= "100.0" speed= "200.0" speedvariance= "15.0" speedvaryaccel= "200.0" accel= "300.0" />
<controller type= "evade" speed= "200.0" accel= "300.0" >
<affect entitydef= "greygoo" condition= "larger" />
</controller>
<controller type= "avoid" speed= "200.0" accel= "300.0" >
<affect entitydef= "greygoo" condition= "smallerequal" />
<affect entitydef= "biplane" />
<affect entitydef= "balloon" />
<affect entitydef= "jet" />
</controller>
<randomemit rate= "0.4" />
<left min= "-600.0" max= "600.0" />
<right min= "-600.0" max= "600.0" />
</emitter>
<emitter type= "side" entitydef= "jet" minarea= "2000.0" maxarea= "2000.0" fracdamage= "0.05" fracdamageta= "0.1" maxlive= "6" >
<controller type= "movedirection" updateperiod= "0.0" direction= "0.0" directionvariance= "30.0" directionvaryaccel= "100.0" speed= "200.0" speedvariance= "15.0" speedvaryaccel= "300.0" accel= "400.0" />
<controller type= "attack" speed= "300.0" accel= "400.0" shot= "0" shotx= "0.5" shoty= "0.0" shotperiod= "0.1" >
<affect entitydef= "greygoo" />
</controller>
<controller type= "avoid" speed= "300.0" accel= "400.0" affectdist= "0.5" >
<affect entitydef= "greygoo" />
</controller>
<controller type= "avoid" speed= "300.0" accel= "400.0" >
<affect entitydef= "biplane" />
<affect entitydef= "balloon" />
<affect entitydef= "jet" />
</controller>
<randomemit rate= "0.1" />
<left min= "-600.0" max= "600.0" />
<right min= "-600.0" max= "600.0" />
</emitter>
<emitter type= "shot" shotemitnum= "0" entitydef= "bullet" minarea= "25.0" maxarea= "25.0" anglevelposorneg= "true" angularvel= "20.0" angularvelvariance= "0.0" absdamage= "30.0" absdamageta= "50.0" fracdamage= "0.05" fracdamageta= "0.03" >
<controller type= "movedirection" updateperiod= "0.0" direction= "0.0" directionvariance= "0.0" directionvaryaccel= "0.0" speed= "650.0" speedvariance= "0.0" speedvaryaccel= "0.0" accel= "20000.0" />
</emitter>
<emitter type= "side" entitydef= "balloon" minarea= "25000.0" maxarea= "25000.0" maxlive= "4" angularvel= "5.0" angularvelvariance= "4.0" anglevelposorneg= "true" >
<controller type= "movedirection" updateperiod= "0.0" direction= "0.0" directionvariance= "50.0"
directionvaryaccel= "30.0" speed= "50.0" speedvariance= "15.0" speedvaryaccel= "50.0" accel= "50.0" />
<controller type= "avoid" speed= "50.0" accel= "50.0" affectdist= "10.0" >
<affect entitydef= "balloon" />
</controller>
<randomemit rate= "0.35" />
<left min= "-600.0" max= "600.0" />
<right min= "-600.0" max= "600.0" />
</emitter>
<emitter type= "side" entitydef= "cloud0" minarea= "300.0" maxarea= "1000.0" maxlive= "10" >
<controller type= "movedirection" updateperiod= "0.0" direction= "0.0" directionvariance= "20.0" directionvaryaccel= "200.0" speed= "150.0" speedvariance= "15.0" speedvaryaccel= "200.0" accel= "200.0" />
<randomemit rate= "0.3" />
<left min= "-650.0" max= "650.0" />
<right min= "-650.0" max= "650.0" />
</emitter>
<emitter type= "side" entitydef= "cloud1" minarea= "300.0" maxarea= "10000.0" maxlive= "10" >
<controller type= "movedirection" updateperiod= "0.0" direction= "0.0" directionvariance= "20.0" directionvaryaccel= "200.0" speed= "100.0" speedvariance= "15.0" speedvaryaccel= "200.0" accel= "200.0" />
<randomemit rate= "0.3" />
<left min= "-650.0" max= "650.0" />
<right min= "-650.0" max= "650.0" />
</emitter>
<emitter type= "side" entitydef= "cloud2" minarea= "300.0" maxarea= "1000.0" maxlive= "10" >
<controller type= "movedirection" updateperiod= "0.0" direction= "0.0" directionvariance= "20.0" directionvaryaccel= "200.0" speed= "100.0" speedvariance= "15.0" speedvaryaccel= "200.0" accel= "200.0" />
<randomemit rate= "0.3" />
<left min= "-650.0" max= "650.0" />
<right min= "-650.0" max= "650.0" />
</emitter>
<emitter type= "side" entitydef= "cloud3" minarea= "300.0" maxarea= "1000.0" maxlive= "10" >
<controller type= "movedirection" updateperiod= "0.0" direction= "0.0" directionvariance= "20.0" directionvaryaccel= "200.0" speed= "100.0" speedvariance= "15.0" speedvaryaccel= "200.0" accel= "200.0" />
<randomemit rate= "0.3" />
<left min= "-650.0" max= "650.0" />
<right min= "-650.0" max= "650.0" />
</emitter>
<emitter type= "side" entitydef= "cloud4" minarea= "1000.0" maxarea= "5000.0" maxlive= "10" >
<controller type= "movedirection" updateperiod= "0.0" direction= "0.0" directionvariance= "20.0" directionvaryaccel= "200.0" speed= "100.0" speedvariance= "15.0" speedvaryaccel= "200.0" accel= "200.0" />
<randomemit rate= "0.2" />
<left min= "-650.0" max= "650.0" />
<right min= "-650.0" max= "650.0" />
</emitter>
<tilelayers>
<tilelayer tileswide= "7" tileshigh= "6" tilewidth= "256" tileheight= "256" >
<tile name= "farmtile" />
<tile name= "farmtile2" />
<tile name= "farmtile" />
<tile name= "farmtile3" />
<tile name= "farmtile" />
<tile name= "farmtile2" />
<tile name= "farmtile" />
<tile name= "farmtile3" />
<tile name= "farmtile" />
<tile name= "farmtile3" />
<tile name= "farmtile" />
<tile name= "farmtile2" />
<tile name= "farmtile3" />
<tile name= "farmtile2" />
<tile name= "farmtile3" />
<tile name= "farmtile" />
<tile name= "farmtile2" />
<tile name= "farmtile" />
<tile name= "farmtile3" />
<tile name= "farmtile" />
<tile name= "farmtile2" />
<tile name= "farmtile3" />
<tile name= "farmtile" />
<tile name= "farmtile3" />
<tile name= "farmtile" />
<tile name= "farmtile2" />
<tile name= "farmtile3" />
<tile name= "farmtile" />
<tile name= "farmtile2" />
<tile name= "farmtile3" />
<tile name= "farmtile" />
<tile name= "farmtile3" />
<tile name= "farmtile2" />
<tile name= "farmtile" />
<tile name= "farmtile3" />
<tile name= "farmtile" />
<tile name= "farmtile3" />
<tile name= "farmtile" />
<tile name= "farmtile2" />
<tile name= "farmtile2" />
<tile name= "farmtile" />
<tile name= "farmtile3" />
</tilelayer>
</tilelayers>
</level>